Help Index :: Races :: Lizardmen Average Statistics for Lizardfolk Height: male and female 5'6" - 6'2" Hair: (you're kidding right?) Lizardfolk don't grow hair. Eyes: Reptilian eyes, vertically slit pupils surrounded by an all-enveloping iris in shades from red to amber to yellow. Affiliation: neutral Appearance: Lacking hair for a description, lizardfolk often employ the description of various colors depicted by their scales. Much the way a snake's scales form interesting patterns, many lizardfolk also develop patterns. Most often patterns are recurrent in clan members and are the primary identifying mark of a particular tribe, clan or familial group of lizardfolk. Lizardfolk skin/scales are typically soft and smooth like a snakes, though wet, fish-like skin and raspy crocodile-like skin has been noted before as well. Lizardfolk have sharp claws that sometimes make grasping and manipulation a little difficult, but which prove quite useful in unarmed combat. Lizardfolk are also lacking lips and can not whistle and must improvise when calling pets. Lizardfolk, as a whole, live solely in regions of swampland. Serpentmen, a distant relative, tend to prefer the more arid desert climates. Lizardmen are not serpentmen, there is a difference. Option Advice for Role Playing Lizardfolk Lizardfolk are typically a fierce yet contemplative people who are withdrawn in dealings with any other race then their own. They prefer the solitude of their own kind whenever possible, but will work alongside others in times of need. Within almost every lizardperson a war is raged at all times between the hot-headed violent nature of brute survival against the contemplative wisdom of peace. Most often it is the youths who are the fighters and warriors of a tribe, their easy anger reigned in by the wiser, older lizardfolk who act as elder guides. It is with time and age that true wisdom and peace are acquired, quenching the rage within though never stilling the fierce strength that came with it. Lizardfolk come from a tribal background where many small tribes fought with each other over territory. It was not until two tribes managed to absorb many others and, after a fierce struggle, finally came to terms with each other and joined as one large clan that their only city of Sos-kul was built in the K'ssk swamp. Though most have formed into one homogenized clan, the scale-markings that typically identified various tribes and familial groups are still pretty pure and a developing caste system indicates that they will remain distinguishing characteristics for some time yet. Racial Relations: Lizardfolk are generally a reclusive race preferring to stick to their own kind. Despite their misgivings, however, they have come to find that they can get along well with humans who share the same tendency towards the balance of light and dark. Though contact is quite sparse, nearly being on the other side of the known world from lizardfolk, they do get along fairly well with gnomes when contact does occur. Lizardfolk do not get along very well with dwarves due to several cross-cultural differences and misunderstandings despite the faith they both place in gnomes. Lizardfolk do not mix well with elves at all. Some speculate that this stems from a past misunderstanding of temporal importance while others argue that the conflict's roots relate to religious matters. Lizardfolk have even less tolerance of the elves dark cousins, the vyans. Several wars have been fought between vyans and lizardfolk in the past. Similarly, Lizardfolk do not get along well with orcs, ogres or trolls. Continued raids on lizardfolk settlements by these peoples has resulted in a strong hatred for these races by most lizardfolk. Lizardfolk do not tolerate the presence of goblins, considering them nothing more than useless vermin and thieves most notable for their theft of lizardfolk eggs which they sell to vyans to be trained as slaves when they hatch. |