Help Index :: Misc :: Color

SYNTAX

color : display settings and options
color enable : game output will contain color (use 'color disable' to turn off)
color : sets color of different items
color paging <# lines> : paging will occur after this number of lines
color paging auto : the number of lines before paging will be determined automatically if your client supports it
color paging disable : paging will not occur (full output always sent)
color wrapping <# columns> : some output will wrap automatically at this number of characters
color wrapping auto : some output will wrap at the width of your client window (if your client supports this)
color wrapping disable : output will not be wrapped

DESCRIPTION

TFE supports the ANSI color standard. Color output can be displayed if your
client supports it. When creating your character the game will attempt to
detect your client and enable this setting automatically, but if it does not
you can type either 'color enable' or 'color disable' to add or remove color.

The paging setting controls if/when the game will pause output of certain
commands when that output would exceed a certain number of lines, either
specified by you using 'color paging #' or automatically if your client
supports it (color paging auto). Paging can be disable entirely by using
'color paging disable'.

If you would like to use paging but temporarily disable paging for certain
commands, prefix those commands with the '$' character. For example typing
'$abil spell cleric' will disable the full output of this command even with
paging enabled.

The wrapping setting controls if/when the game will wrap output across
multiple lines if that output would exceed the width of your client window.
You can set this to a specific value with 'color wrap #', it can be determined
automatically if your client supports it with 'color wrap auto', or can be
disabled entirely with 'color wrap disable'.

Color Options:

default : the color of your default text.
room.name : the color the room name is displayed in.
tell : the color you will receive tells in.
say : the color you will see what people say in.
gossip : the color you will receive gossips in.
weather : sunrise, clouds, the moon, etc.
avatar : avatar channel and approval messages, docking, etc.
skill : seen when a skill succeeds, or improves.
chant: chant channel color.
newbie : newbie channel, seen by avs/imms and players up to level 10.
titles : are titles... on score, who, etc.
cstatus : clan status color.
chat : color you will see chat in.
gtell : color you will see group tells in.
gstatus : color you will see group status in.
auction : color you will see auction information in.
info : color info (logins/deaths/etc, see help info) is in.
emote : color when someone uses the
emote command.
social : color when someone uses any
social command.
input : color of your typed commands (experimental).
to.self : color you see when mob does damage to you.
to.group : color you see when group member takes dmg.
by.self : color you see when doing dmg to a mob.
by.group : color you see dmg done to mob by group members.
mild.emphasis : for the @e setting in help color_codes
strong.emphasis : for the @E setting in color_codes
black : what color you will view black text as.
red : what color you will view red text as.
green : what color you will view green text as.
yellow : what color you will view yellow text as.
blue : what color you will view blue text as.
magenta : what color you will see magenta text as.
cyan : what color you will see cyan text as.
white : what color you will view white text as.

Color Formats:

The argument consists of one or more of the following:

{ bold, reverse, blinking, underlined, black.text, red.text, green.text,
yellow.text, blue.text, magenta.text, cyan.text, white.text, black.bg, red.bg,
green.bg, yellow.bg, blue.bg, magenta.bg, cyan.bg, white.bg }

Several of the more common settings can be reviewed by viewing help color_code.