Spells :: Minor enchantment

Energy Cost:100
Turns to Cast:4
Class/Level:Mage 37th


Upon a successful casting of this powerful spell, a mage can imbue weapons and
armor with permanent magical properties. Enchanted weapons will have an
increased chance of striking a victim with slightly more damage than a
commonplace weapon. Enchanted armor will have its protective qualities (AC)
increased. One is advised that unsuccessful casts may cause items to shatter
and be destroyed, and not all items are able to be enchanted.

Reagents: a pinch of powdered krynite, a vial of holy water