Spells :: Major enchantment

Energy Cost:180
Turns to Cast:4
Class/Level:Mage 65th


This spell is used to enchant a weapon, increasing the damage it does and
improving its chances of hitting the target or armor, increasing its
protective qualities. The effect is permanent. Unlike minor enchantment,
this spell will not destroy the object, but it can fail.

Reagent: a blue starite crystal