Spells :: Heal

Energy Cost:90
Turns to Cast:0
Turns to Prep:3
Damage:10d12+(15*L)
Class/Level:Cleric 45th

Description:

The pinnacle of a cleric's early career, this spell heals great amounts of
damage. By calling on the power of the cleric's god or gods, the cleric can,
with the aid of water blessed by a deity, channel the power of those deity or
deities through himself, healing himself or an ally.

Reagents: a divine symbol, a vial of holy water