Spells :: Harm

Energy Cost:90
Turns to Cast:0
Turns to Prep:2
Class/Level:Cleric 55th


This is the penultimate damage spell in a cleric's arsenal. A mid-level
cleric is able to channel power from their deity and unleash a bolt of energy
on their enemies, causing a great deal of harm. In addition, the unlucky
victim might also find themselves blinded by a vision of divinity.
Practitioners who are very proficient with the curse skill may make their

As with similar spells, evil-aligned clerics will do more damage than neutral
clerics, who will do more damage than good aligned clerics.

Reagent: a divine symbol