Spells :: Gloom

Energy Cost:40-L
Turns to Cast:2
Damage:8d12+(3*L)
Class/Level:

Description:

A lower level shadow spell, but more potent than nocturne, this spell conjures
shadows from the surrounding room and calls upon them to freeze the druid's
opponent. Like nocturne, while this spell can be cast anywhere, it is really
only effective when direct sunlight cannot interfere: at night, or when
underground, for example. Those who master this spell are occasionally able
to keep the shadows in thrall for extended engagements.

Reagent: a splinter of ebony