Classes :: druids_old

Druids are the guardians of nature and are bestowed with gifts of magic to
enable them to protect their habitat. Typically a druid will pick one area
and protect it from outside hazards, however, younger druids are known to
wander the land learning what they can from all the different habitats they
can observe before settling down. All druids are at home with nature and find
civilization to be somewhat unsettling as most civilized races must coerce the
land and its nature to make it "civilized".

Druids are in some ways similar to rangers in their love of the outdoors and
respect for both flora and fauna. Where a ranger is the physical warrior of
nature, the druid is the magical aspect. Druids are adept at reading natural
signs for weather, season, and time of day. They select combat spells from a
wide variety of enchantments to maximize the benefits of their present
conditions and in a few ways modify their surroundings in favorable ways.
Druids are also given some ability to repair the wounds of the world and heal
themselves or their companions.

Druids will not use bladed weapons since bladed weapons are one of the
greatest threats to a forest's growth and well being. They shun
metal armor as it both requires significant damage to unearth
most times and interferes with their magics. The lesser amount of metals in
such weapons as mace heads and hammer heads are considered a tolerable cost to
accept in lieu of their ability to safely wield in defending the woods.

Druids differ on many levels, but they all share an idea that separates them
from the more extreme members of society. Druids must be one of the neutral
alignments (PN, NG, NE, CN, LN).

To see a listing of the spells available and physical abilities available to
druids, see the help file on
Abilities.

Other help files they may be useful include help
magic, spell, leech, weather,
storm_spells, and weather_magic.

Its worth noting that a number of druid spells require reagents obtained
through shop
services, so as you make your way through the realms, make sure
you are checking for these services.

This class can be unlocked by spending 50 essence. See help essence, help
atman, and help remort for more information.

Skill/SpellLevelPracsPrerequistes
bandage11
climb12
club13
cooking13
dwarvish11
elvish12
entish13
fireflies12
fishing13
gnomish12
goblish12
humanic12
leatherworking13
lesser retribution13
mace14club[5]
metallurgy13
observe13
ogrish12
orcish12
punch13unarmed[3]
ryoushi15
searching14
slisp13
staff12
swimming12
thennish12
trollish12
unarmed13
vyanian12
whip13
woodworking13
calm22
forage32
appraise55
dodge55
dowse53
gust53observe[5]
sneak53
survey82observe[7]
cure poison93
bond companion103
kick104unarmed[3]
probe103observe[7]
lesser unbalancing113
web113
abundance124dowse[7]
anemogenesis123gust[7]observe[7]
riding134
hardiness144
potpourri infusion143dowse[7]
confluence154lesser unbalancing[7]lesser retribution[7]
ember-moths154fireflies[10]
ivy armor154
viper nest153bond companion[5]
water breathing153
compress183bandage[10]
parry186dodge[7]
retiarance184web[7]
cure blindness194
bash206punch[5]
hide204
midge swarm205bond companion[7]
landwalk234survey[10]
quickening245hardiness[7]
arachnosophy255retiarance[7]
consequence255lesser unbalancing[10]
gaia's focus256lesser retribution[10]
protection plants254
second attack257punch[7]kick[7]
minor retribution266lesser retribution[10]
barkskin296
aether flux304probe[7]
darkflies306fireflies[10]
wind shear304gust[7]
living shield335ivy armor[7]
shield block338
transposition336viper nest[7]
healing vapors356compress[7]
living weapon357ivy armor[7]
minor unbalancing367lesser unbalancing[10]
thorn shield397barkskin[7]
aetherlink407aether flux[7]
landbinding406landwalk[10]
larval entreatment408midge swarm[10]darkflies[7]
undergrowth407protection plants[7]
embrace of earth457barkskin[7]hardiness[7]
puissance468quickening[7]
bioconvergence508undergrowth[10]
scorpiosophy509arachnosophy[10]
vine armor508ivy armor[7]
major retribution519minor retribution[10]
gale559wind shear[7]
healing mist5511healing vapors[7]
nettlecast5511undergrowth[10]transposition[10]
xerotes568anemogenesis[10]
barrier6011living shield[7]vine armor[7]
chalcid salvo6012larval entreatment[10]
cryo-infestation6012larval entreatment[10]
emberstorm6012larval entreatment[10]ember-moths[10]
major unbalancing6114minor unbalancing[10]
third attack6315second attack[10]parry[7]
reclamation6512landbinding[10]
healing rain7515healing mist[7]
greater retribution7615major retribution[10]
whirlwind8015gale[10]
greater unbalancing8116major unbalancing[10]