Classes :: druids

Druids are the guardians of nature and are bestowed with gifts of magic to
enable them to protect their habitat. Typically a druid will pick one area
and protect it from outside hazards, however, younger druids are known to
wander the land learning what they can from all the different habitats they
can observe before settling down. All druids are at home with nature and find
civilization to be somewhat unsettling as most civilized races must coerce the
land and its nature to make it "civilized".

Druids are in some ways similar to rangers in their love of the outdoors and
respect for both flora and fauna. Where a ranger is the physical warrior of
nature, the druid is the magical aspect. Druids are adept at reading natural
signs for weather, season, and time of day. They select combat spells from a
wide variety of enchantments to maximize the benefits of their present
conditions and in a few ways modify their surroundings in favorable ways.
Druids are also given some ability to repair the wounds of the world and heal
themselves or their companions.

Druids will not use bladed weapons since bladed weapons are one of the
greatest threats to a forest's growth and well being. They shun
metal armor as it both requires significant damage to unearth
most times and interfers with their magics. The lesser amount of metals in
such weapons as mace heads and hammer heads are considered a tolerable cost to
accept in lieu of their ability to safely wield in defending the woods.

Druids differ on many levels, but they all share an idea that separates them
from the more extreme members of society. Druids must be one of the neutral
alignments (PN, NG, NE, CN, LN).

To see a listing of the spells available and physical abilities available to
druids, see the help file on
Abilities.

Other help files they may be useful include help
magic, spell, leech, weather,
storm_spells, and weather_magic.

Its worth noting that a number of druid spells require reagents obtained
through shop
services, so as you make your way through the realms, make sure
you are checking for these services.

Skill/SpellLevelPracsPrerequistes
bandage11
cartography12
climb12
club13
cooking13
dry12observe[1]
dwarvish11
elvish12
entish13
fireflies12
fishing13
gnomish12
goblish12
humanic12
leatherworking13
mace14club[5]
metallurgy13
observe13
ogrish12
orcish12
punch13unarmed[3]
ryoushi15
searching14
slisp13
staff12
swimming12
thennish12
trollish12
unarmed13
vyanian12
whip13
woodworking13
calm22
aridity33observe[3]
forage32
solarium32observe[3]
appraise55
dodge55
dowse53
nocturne53observe[5]
sneak53
rubble73dowse[5]
survey82observe[7]
cure poison93
gust93observe[7]
bond companion104
kick105unarmed[3]
life-sight102fireflies[5]
web113
abundance124dowse[7]
anemogenesis124gust[7]
riding134
slow133calm[7]
hardiness144
aqueous surge154dowse[7]
ivy armor154
viper nest153bond companion[5]
water breathing153
probe174
compress183bandage[10]
flare183solarium[7]
parry187dodge[7]
arcane-sight193life-sight[7]
cure blindness195
bash205punch[5]
flamelight204fireflies[10]
hide204
tranquility204calm[10]
gloom224nocturne[7]
landwalk234
quickening245hardiness[7]
earthlight254flamelight[7]
protection plants254
second attack2510punch[7]kick[7]
squall254
shadow-sight264arcane-sight[7]
earthen fist285rubble[7]
barkskin296
darklight305earthlight[7]arcane-sight[7]
wind shear304gust[7]
parch324dry[10]
impede335slow[7]
living shield335ivy armor[7]
shield block3311
blaze355flare[7]
cloyinglight355darklight[7]
far-sight364shadow-sight[7]
poultice365compress[10]
swarm of shadows364viper nest[7]darklight[5]
aqueous spirit376aqueous surge[7]
embrace of shades387gloom[10]
thorn shield397barkskin[7]
landbinding405landwalk[10]
shadowstrike406gloom[10]
undergrowth417
storm437squall[10]
knowing-sight445far-sight[7]
embrace of earth457earthen fist[10]hardiness[10]
puissance468quickening[7]
earthen grip478earthen fist[7]
desiccate508parch[7]
blizzard539storm[10]
salve547poultice[10]
vine armor548ivy armor[7]
xerotes548anemogenesis[10]desiccate[7]
clear-sight556knowing-sight[7]
gale559wind shear[7]
corrosive weapon566thorn shield[7]
radiate5810blaze[10]
barrier608cloyinglight[7]
healing mist6111salve[7]aqueous spirit[7]
veil of darkness6211shadowstrike[7]
third attack6315second attack[10]parry[7]
tsunami6512aqueous spirit[10]
tornado7012blizzard[7]
earthen crush7314earthen grip[7]
healing rain7516healing mist[7]
exsiccate8015desiccate[10]
whirlwind8015gale[10]
tempest8517tornado[7]