Classes :: Cleric Clerics are devotees to a god or religion, and their piety brings them much reward. Channeling the power of a deity through themselves, clerics have the ability to perform miracles of the curative and protective type. Other powerful spells learned by these magic users do include harmful ones, as they can bring down a god's holy wrath upon a foe with harm and slay spells. With these spells alone, a cleric is a useful addition to a group, but with the added spells of the creation type and the special protect life spell, Clerics become a unique and powerful class required by all in any successful endeavor. Clerics may not use weapons which shed blood due to religious vows, but nonetheless manage to have a wide selection of weapons and armor available to them. Clerics of all alignments gain access to all cleric spells, but due to the vastly different natures, alignments do have an affect on some cleric spells. When dispelling the undead or demons, good-aligned clerics get a large bonus to spell damage. When casting direct damage spells, evil-aligned clerics get a significant bonus to spell damage. Neutral clerics gain a only a modest bonus in each of those categories. For a listing of the spells and abilities available to Clerics, please see the help file on Abilities. Other help files that may be useful include spell, magic, and leech. |