It was a time of new beginnings in the land, many different peoples leaving their homes in search of others. New generations were setting foot on paths that their ancestors had only dreamt of walking, but with scarcely a clue. They knew not what awaited them, nor did they know where to get the skills they needed to survive the harsh and unforgiving wilderness.
No one remembers exactly how it happened, nor did anyone care. Most just went on their merry ways and stayed their own courses in life. But a small band of dark folks, including a couple of vyans, an icy troll, and a small goblin, sought to help those who needed it, to aid those wandered too far, and to instill knowledge in all those seeking it.
Several of those who were helped by this highly irregular group of cave- dwellers wanted to help others as they had been assisted in their youth. Thus, out of need for knowledge, the Society was born.
The Society's sole purpose is the pursuit of knowledge, and the circulation of that knowledge to others of the world.
Hierarchy:
Headmaster/mistress: The coordinator of all of the knowledge obtained by the Society. It falls to this leader to decide all matters of importance within the clan.
Taskmaster: The holder of the position must undertake the task of assigning clan members to help the citizens of the world, be they in the clan or not. The Taskmaster must also assign a task for each new member to perform upon joining the Society.
Scribe: The recorder of all of the knowledge that the clan has collected over it's years. The Scribe must periodically update notes with the information provided to them. In addition, the Scribe also keeps track of the status of clan members.
Rules and Regulations:
It goes without saying that knowledge without organization quickly falls into chaos. These rules and regulations are to be followed at all times on penalty of expulsion.
* The Society accepts applications from all peoples level 10 or higher. * Only those committed to the pursuit of knowledge will be allowed to join. * Clan members will be expected to perform the tasks put forth by the Taskmaster in a timely fashion. In return, any efforts to obtain knowledge will be encouraged and help will be given if needed. * Those who have ceased their seeking of knowledge for a period of 30 days or greater will be put on an inactive list. If you know that you will be out of a period of 30 days or more, a mud mail to the Headmaster will prevent this action from being taken. * After 30 days of being inactive, the person will be declanned, and anything remaining in the stronghold will be put into a holding room for a period of no less than 30 days. If the ex-clan member returns within this period, his/her possessions will be returned to them. If the declanned person does not return after the third 30-day period, everything remaining in the stronghold that was in his/her possession will be turned over to the collective property of the Society for use by other clanmates. * There are NO EXCEPTIONS to the above rule. * Clan members who have been declanned in this way but wish to continue their search for knowledge upon their return may rejoin the clan after a vote between Clan Leaders has been cast. * As we strive to spread the wealth of the mind to all others, the Society has no grouping restrictions.
Requirements:
* All members of the Society must be of Pure Neutral or Evil alignment and race. Only the neutral can dedicate their lives to the expansion of their minds without letting outside interests interfere. We allow Evils because we remember our roots. * Remorts of Society members in good standing with the Society may be readmitted without being assigned an admission task. * We condone an environment of learning. Therefore, we must put any and all applicants, remorts (as defined above) excepted, to a vote by the active members of the Society. Membership is decided by ballots, collected by the Headmaster. Applicants must have no more than two "no" votes. * Once the vote is passed, the Taskmaster will assign the prospective member a task to complete - most likely the customization of an item or the obtaining of an object. Once completed, the Taskmaster will inform the Headmaster of such, including the time it took to complete the task as well as what the task was. The Headmaster will then render final judgment. * The Taskmaster and Scribe are appointed solely at the discretion of the Headmaster.
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