Free Traders (Free)
The refugee camps that sprung up after the great war were places of untold
misery and pain. Tattered souls, all once-great adventurers and heroes,
wandered the narrow streets of the tent cities like lost children. As cramped
quarters foisted men, vyans, orcs and all manner of lesser races together,
ancient rivalries flared. Violence exacerbated the already rampant disease of
the camps. In the ensuing chaos, the heroes banded together for survival.
Though their swords had been broken and their fortunes scattered, and though
their limbs were weary and their hearts heavy, they would not succumb to
despair. They abandoned the camp without a second glance and followed a
calling that came from afar. The Sea of Stars was beckoning; it was calling
them home. With a deck beneath their feet and sails flying high, they took
back their destiny and swore to feast on the fat of the land. They became

Although the authorities in Chiiron accuse us of piracy, we are truly free
traders. Our nautical endeavors take us far and wide and we acquire many
kinds of booty. Through perfectly legitimate merchant channels, we ship our
goods to the towns. The clothes you wear and the beer you drink? They may
have been cargo on our ship, the Filthy Harlot. Nevermind the elves and
dwarves from whom we acquired them, because without us, the business of the
business would cease. If your ship sails without protection or you stray too
close to the coast, you'd best beware. . . otherwise, our forays into lands
are strictly armed mercantile enterprises. To join the ship, you must be a
neutral or dark race. The light races have been the cause of every war,
hardship and calamity the world has ever suffered and will not be accepted in
our crew. Furthermore, no good-aligned person may join. Piracy is not a good
man's sport. Finally, all crew members must follow the Pirate's Code.

The Pirate's Code

1. Everyone shall obey civil command.

2. Everyone shall have a say in affairs of moment and shall have an equal
title to the fresh provisions or strong liquors at any time seized.

3. Everyone shall be called fairly in turn by the list on board of prizes.
But if they defraud the company to the value of even one coin, they
shall be marooned. Any who robs another shall have their nose and ears
slit, and be put ashore where they shall be sure to encounter hardships.

4. None shall game for money either with dice or cards.

5. The lights and candles shall be put out at eight at night, and if any of
the crew desire to drink after that hour they shall sit upon the open deck
without lights.

6. Everyone shall keep their piece, cutlass and armor at all times clean and
and ready for action.

7. If any man shall be found seducing any woman and carrying her to sea in
disguise he shall suffer death.

8. Any that shall desert the ship or their quarters in time of battle shall
be punished by death or marooning.

9. None shall strike another on board the ship, but every quarrel shall be
ended on shore.

10. No-one shall talk of breaking up their way of living till each has a share
of 1,000. Everyone who shall become a cripple or lose a limb in the
service shall have 800 pieces of eight from the common stock and for
lesser hurts proportionately.

11. The captain and quartermaster shall each receive two shares of a ship
prize, the first mate and boatswain, one and one half shares, all other
officers one and one quarter, and private gentlefolk of fortune
one share each.

12. The musicians shall have rest on Sunsday.